===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 51
Filename                : abyspe51.wad
Release date            : 02/16/2021
Authors                 : TheMionicDonut - Project Lead
                          rf'
                          Surreily
                          MDevlin
                          Pasokon Deacon
			  Obsidian
			  Alper002
			  Chaingunner
                          Jaws in Space
                          4shockblast
			  
Email Address           : [redacted] (Obsidian's email address)
 
Misc. Author Info       : it me - Obsidian
 
Description             : Fourteen maps made during the fifty-first
			  Abyssal Speedmapping Session in the space of 2
			  hours, with 15 minutes for music and texture 
			  selection and 15 minutes for bugfixing. Held in
                          two sessions twelve hours apart, each mapper had 
			  two themes to choose from in the first session
                          and three in the second:
                          1. 2 monster types
                          2. Basing your map on a real-life structure
                          3. 32x32 grid only
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
 
Additional Credits to   : All the people who attended
			  Obsidian for compiling the session

===========================================================================
 
* Maplist *

MAP01: The Temple of Assclapatus 
Author: MDevlin
Music: MIDI of "Closer" by Nine Inch Nails 
Themes: Two monster types, real life
Time Taken: 2 hours

MAP02: Jaws In Space's Big ASS Comeback
Author: Jaws in Space
Music: "Red Sand" by Psyrus 
Themes: 32x32 grid
Time Taken: 2 hours and 15 minutes

MAP03: Rifle? Trifle? Eyeful?
Author: Obsidian
Music: D_STLKS3 from Congestion 2014 
Themes: Two monster types, real life, 32x32 grid
Time Taken: 2 hours
 
MAP04: Creative Map Title
Author: MDevlin
Music: MIDI of "Schism" by Tool
Themes: Two monster types, real life
Time Taken: 2 hours

MAP05: Fighting and Fashion Statements 
Author: rf'
Music: D_E1M3 from heroes.wad
Themes: Two monster types, real life, 32x32 grid
Time Taken: 2 hours and 30 minutes

MAP06: Area 51: Your ASS is Gettin' Probed
Author: Surreily
Music: "Harlequins" by Jimmy
Themes: Two monster types, real life
Time Taken: 2 hours

MAP07: Tick, and if I may be so bold, Tock
Author: Obsidian
Music: MIDI of "Intruder" by Peter Gabriel
Themes: Two monster types, real life
Time Taken: 2 hours

MAP08: Fuckingham Palace
Author: rf' 
Music: D_RUNNIN from heroes2.wad
Themes: Two monster types, real life
Time Taken: 2 hours

MAP09: Junk Plutonia
Author: Chaingunner
Music: "Become the Hunted" by James Paddock 
Themes: 32x32 grid
Time Taken: 2 hours

MAP10: My House, but With a Few Chaingunners Too Many
Author: Alper002
Music: Music from Level 12 of Descent
Themes: Two monster types, 32x32 grid
Time Taken: 2 hours

MAP11: Send in the Tomatoes!
Author: Alper002
Music: Music from Level 4 of Descent
Themes: Two monster types, 32x32 grid
Time Taken: 2 hours

MAP12: Sky Burial for Dummies
Author: Pasokon Deacon 
Music: "Desk Lamp" by Stewboy
Themes: 32x32 grid
Time Taken: 2 hours and 30 minutes

MAP13: Lincoln's Tomb
Author: TheMionicDonut
Music: D_MESSAG from Alien Vendetta
Themes: Two monster types, real life
Time Taken: 2 hours
 
MAP14: MYHOUSE.WAD
Author: 4shockblast
Music: D_COUNTD from bastard.wad
Themes: Two monster types, real life
Time Taken: 3 hours

===========================================================================
 
* What is included *
 
New levels              : 14
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01-14
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with the exception of a few)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors